![]() But I've found that as my dps increases, I can often be more efficient using the healer as the main (plus I like the pet better) since he will heal me after every fight and save me the time. Since I'm playing a healer, having her tank has been invaluable. The "main" story pet is a tank class, and she is featured throughout many of the cutscenes. For me, though, this adds just enough of the missing element to the solo game that I often get stuck playing in MMOs. Yes, some are grating and will have you reaching for the mute button. They have their own classes (mage, tank, healer, etc) but also their own personalities (for better or worse). Thus far I have "unlocked" 7 of them, and they are all very. ![]() They also have their own introduction story, voiceovers, and occasionally their dialog will interact with each other. The pets level on their own and you can upgrade them with certain drops. You can have one with you at all times, and then bring out 2 more for shorter durations (at least that's what I can do at the moment). It's kind of a mix between the companions/teammates in original Guild Wars, the system in Neverwinter, and SRPGs like Dragon Age or Baldur's Gate. As mentioned above, there is a fairly unique "pet" system that is a big part of the gameplay and story. For solo players, this is where the game will likely resonate with you or not. Some spots look fantastic, others are just OK, but there's definitely some uniqueness that pours through, especially in the character designs. The art style is kind of a mix between other games but often reminds me of Guild Wars 1 and 2. This game has many similar elements to any number of Asian MMOs as well as current WoW. You get a mount right from the start, you get your skills automatically when you level, you can teleport between spots once you've unlocked them, etc etc. Most everything comes pretty easily in the game thus far, though not quite as egregious as many mobile games. Have things been made so friendly and streamlined that they no longer trigger the same risk/reward response? I guess that's a question for the individual. The question is given the popularity of Classic, is whether this was the "right" direction. The basics of the game/genre are very, very similar, but the implementation over time has gone in different directions to make the genre more friendly and accessible. In many ways, this game contrasts where the genre has gone over the last 10+ years with where it started. It's very interesting that this comes at a time when the seemingly most popular MMORPG (at least in my gaming circle) is WoW Classic. That said, I don't know if I could exactly recommend it to others, as it really depends on your taste and maybe your desperation for something new/different in the genre. Short version: Surprisingly I really like it. I played about 5 or 6 hours of this over the weekend, up to level 20 thus far.
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